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Text File  |  1998-10-08  |  16KB  |  419 lines

  1. // Diplomatic Escort Mission  .Matt & Peter Mackey.
  2.  
  3. <MISS = EAR, DES = 0100:0400:Sirius 4,  RAR= 001,TIL= 048,>
  4.  
  5. <ICMD =  
  6.  
  7. #captainSpeaks,MSG01,
  8. #setGoals,MSG00,
  9.  
  10. #impulsePwrOn,-,
  11. #engageNavDeflector,-,
  12. #warpPwrOn,-,
  13. #engageImpulseEng,-,
  14. #unDock,-,
  15.  
  16. //gotoWarp,-,
  17. #disengageImpulseEng,-,
  18. #engageWarpEng,-,
  19. #thenCmd,2,
  20.    #captainSpeaks,MSG04,
  21.    #testHitTarget,-,
  22. #elseCmd,7,
  23.    #HQCmd5,-,
  24.    #disengageWarpEng,-,
  25.    #lowerShields,-,
  26.    #engageImpulseEng,-,
  27.    #disengageNavDeflector,-,
  28.    #dock,MSG05,
  29.    #simOver,-,
  30.  
  31.  
  32.          // Upon Destination Arrival...
  33.  
  34. #reportStatus,Entering orbit around Sirius 4., 
  35. #executeGoal,Captain: Beam up first diplomatic party.,>
  36.  
  37.  
  38. <MSG00 = [1:"Retrieved diplomats from their home worlds.", 2:"Safely delivered them to the peace conference.", 3:"Persuaded them to join the Federation."]>
  39. <MSG01 = Let's get under way.<SWAP=Target;BluePlanet_icon>>
  40. <MSG03 = >
  41. <MSG04 = <HEAR=action@FLYB=SmStarbaseBG;ByOut>Captain to crew: This is a delicate diplomatic mission. Let's try to make our guests feel as welcome as possible.>
  42. <MSG05 = Re-docking.<HEAR=link>>
  43. <MO_CO_EG = 
  44.          #hover,Standard orbit., 
  45.  
  46.         //gonna beam up the first group
  47.         #beamAwayTeam,Attempting to beam up the diplomatic party from Sirius 4.,
  48.         #crewComp,0 0 0 0 0 0,
  49.         #thenCmd,2,
  50.             #otherSpeaks, Diplomatic party safely on board Captain.,
  51.             #captainSpeaks, Very good. Let's proceed to Alaria 3 for their representatives.,
  52.         #elseCmd,3,
  53.             #otherSpeaks,MSG26,
  54.             #captainSpeaks, MSG27,
  55.             #closeMission,MSG28,
  56.  
  57.  
  58. #otherSpeaks,MSG11,
  59. #captainSpeaks,MSG12,
  60. #useUtranslator,-,
  61. #thenCmd,42,
  62.     #otherSpeaks,MSG13,
  63.     #useHolodeck,-,
  64.     #thenCmd,2,
  65.         #captainSpeaks,MSG14,
  66.         #otherSpeaks,MSG15,
  67.     #elseCmd,32,
  68.         #captainSpeaks,If only we had a functional holodeck...,
  69.         //our guest escapes...
  70.         #otherSpeaks,MSG17,
  71.         #captainSpeaks,MSG18,
  72.         #testSecurityOfcrSkill,-,
  73.         #thenCmd,4,
  74.             #otherSpeaks,MSG19,
  75.             #captainSpeaks,MSG20,
  76.             #otherSpeaks,MSG21,
  77.             #captainSpeaks,MSG22,
  78.         #elseCmd,26,
  79.             #otherSpeaks,MSG23,
  80.             #captainSpeaks,MSG41,
  81.             #launchShuttleCraft, 105 405 passengers,
  82.                 #thenCmd,18,
  83.                 #otherSpeaks,MSG42,
  84.                 #captainSpeaks,MSG43,
  85.                 #lifeFormScan, 105 405,
  86.                 #thenCmd,2,
  87.                     #otherSpeaks,MSG44,
  88.                     #captainSpeaks,MSG45,
  89.                 #elseCmd,2,
  90.                     #otherSpeaks,MSG46,
  91.                     #captainSpeaks,MSG47,
  92.                 #engageTractorBeams,-,
  93.                 #thenCmd,2,
  94.                     #otherSpeaks,MSG48,
  95.                     #captainSpeaks,MSG49,
  96.                 #elseCmd,4,
  97.                     #otherSpeaks,Tractor beams not locking-on. Shuttle is escaping toward the planet.,
  98.                     #captainSpeaks,Great Ceasar's Ghost. Send a message to the consulate on Sirius 4 and tell them their Ambassador is heading home. Unescorted.,
  99.                     #captainSpeaks,Post a message to headquarters., 
  100.                     #HQcmd2,MSG84,
  101.                 #elseCmd,3,
  102.                     #otherSpeaks,Shuttle equipment malfunction. It wont be going anywhere.,
  103.                     #captainSpeaks,For once I'm happy we have faulty hardware.,
  104.                     #captainSpeaks,MSG49,
  105.  
  106. #elseCmd,36,
  107.     #otherSpeaks,MSG16,
  108.     //same escape sequence runs...
  109.         //our guest escapes...
  110.         #otherSpeaks,MSG17,
  111.         #captainSpeaks,MSG18,
  112.         #testSecurityOfcrSkill,-,
  113.         #thenCmd,4,
  114.             #otherSpeaks,MSG19,
  115.             #captainSpeaks,MSG20,
  116.             #otherSpeaks,MSG21,
  117.             #captainSpeaks,MSG22,
  118.         #elseCmd,26,
  119.             #otherSpeaks,MSG23,
  120.             #captainSpeaks,MSG41,
  121.             #launchShuttleCraft, 105 405 passengers,
  122.                 #thenCmd,18,
  123.                 #otherSpeaks,MSG42,
  124.                 #captainSpeaks,MSG43,
  125.                 #lifeFormScan, 105 405,
  126.                 #thenCmd,2,
  127.                     #otherSpeaks,MSG44,
  128.                     #captainSpeaks,MSG45,
  129.                 #elseCmd,2,
  130.                     #otherSpeaks,MSG46,
  131.                     #captainSpeaks,MSG47,
  132.                 #engageTractorBeams,-,
  133.                 #thenCmd,2,
  134.                     #otherSpeaks,MSG48,
  135.                     #captainSpeaks,MSG49,
  136.                 #elseCmd,4,
  137.                     #otherSpeaks,Tractor beams not locking-on. Shuttle is escaping toward the planet.,
  138.                     #captainSpeaks,Great Ceasar's Ghost. Send a message to the consulate on Sirius 4 and tell them their Ambassador is heading home. Unescorted.,
  139.                     #captainSpeaks,Post a message to headquarters., 
  140.                     #HQcmd2,MSG84,
  141.                 #elseCmd,3,
  142.                     #otherSpeaks,Shuttle equipment malfunction. It wont be going anywhere.,
  143.                     #captainSpeaks,For once I'm happy we have faulty hardware.,
  144.                     #captainSpeaks,MSG49,
  145.  
  146.  
  147.  
  148.         #otherSpeaks,MSG25,
  149.         #plotNewCoords,0300:0100,
  150.         #departArea,MSG29,
  151.          //gotoWarp,-,
  152.          #disengageImpulseEng,-,
  153.          #engageWarpEng,-,
  154.             #thenCmd,1,
  155.                 #captainSpeaks,MSG30,
  156.            #elseCmd,1,
  157.                 #HQCmd6,-,
  158.  
  159.         #testHitTarget,-,
  160.  
  161.         #hover,Standard orbit.,
  162.  
  163.          //gonna beam up the second group
  164.         #beamAwayTeam,Attempting to beam up our second diplomatic party.,
  165.         #crewComp,0 0 0 0 0 0,
  166.         #thenCmd,2,
  167.             #captainSpeaks, Ok. We have them.,
  168.             #goal1achieved,-,
  169.         #elseCmd,1,
  170.             #otherSpeaks,Transporters are not functioning Captain.,
  171.  
  172.  
  173.         //might run into enemy now
  174.         #evadeDetection,Keep a sharp lookout for hostile forces in this area.,
  175.         #thenCmd,1,
  176.             #captainSpeaks,-,
  177.         #elseCmd,1,
  178.             #encounterAlien,They found us!,
  179.  
  180.  
  181.  
  182.         #plotNewCoords,0600:0110,
  183.         #departArea,MSG31,
  184.  
  185.          //gotoWarp,-,
  186.          #disengageImpulseEng,-,
  187.          #engageWarpEng,-,
  188.             #thenCmd,1,
  189.                 #captainSpeaks,MSG36,
  190.            #elseCmd,1,
  191.                 #HQCmd6,-,
  192.  
  193.          #testHitTarget,-,
  194.  
  195.          #hover,Alaira 3. Standard orbit.,
  196.  
  197.         #beamAwayTeam,Beam down the diplomatic teams.,
  198.         #crewComp, 2 0 0 0 5 0,
  199.         #thenCmd,29,
  200.             #captainSpeaks, They're on the surface.,
  201.             #goal2achieved,-,
  202.             #waitabit,-,
  203.             #waitabit,-,
  204.             #waitabit,-,
  205.             #waitabit,-,
  206.             #waitabit,-,
  207.             #testCounsellorSkill,-,
  208.             #thenCmd,2,
  209.                 #otherSpeaks,MSG71,
  210.                 #goal3achieved,Well done!,
  211.             #elseCmd,17,
  212.                 #otherSpeaks,Negotiations not going well. We are still trying.,
  213.                 #waitabit,-,
  214.                 #waitabit,-,
  215.                 #waitabit,-,
  216.                 #waitabit,-,
  217.                 #waitabit,-,
  218.                 #testCaptainSkill,-,
  219.                 #thenCmd,7,
  220.                     #testFirstOfcrSkill,-,
  221.                     #thenCmd,3,
  222.                         #otherSpeaks,Finally getting some agreement!,
  223.                         #otherSpeaks,MSG71,
  224.                         #goal3achieved,Well done!,
  225.                      #elseCmd,1,
  226.                        #otherSpeaks,MSG73,
  227.                 #elseCmd,1,
  228.                   #otherSpeaks,MSG72,
  229.  
  230.         #elseCmd,5,
  231.             #otherSpeaks, MSG28,
  232.             #otherSpeaks,Don't seem to be able to get them off the ship.,
  233.             #captainSpeaks,That is absurd. The transporters were working before!,
  234.             #otherSpeaks,I'm sorry Captain. That's just the way it is. The transporters are off-line.,
  235.             #closeMission,MSG27,
  236.  
  237.  
  238.          #captainSpeaks,MSG38,
  239.          #HQCmd1,-,>
  240.  
  241. // Execute Phase messages
  242.  
  243. <MSG26 = Transporter malfunction, Captain.>
  244. <MSG27 = Well, I guess we can't do any good out here!<HEAR=fail>>
  245. <MSG28 = Unable to beam the entire diplomatic team. And they refuse to use the shuttlecraft, so that option is out.>
  246.  
  247. <MSG25 = Let's go get the other ambassador.<SWAP=Target;DestMark_icon>>
  248. <MSG29 = Set course for Alaira 3. <SWAP=Target;Earth_icon@HEAR=process>>
  249. <MSG30 = Engage.<FLYB=BluePlntBG;warp>>
  250. <MSG31 = Head for the peace conference.<SWAP=Target;RedPlanet_icon>>
  251. <MSG32 = We were able to persuade them to join the federation.>
  252. <MSG33 = Beam down the diplomatic teams. Make sure to include a few members of our command staff and some support personnel.>
  253. <MSG34 = They're down.>
  254. <MSG35 = Don't seem to be able to get them off the ship.>
  255. <MSG36 = Engage.<FLYB=CloudyEarthBG;ByOut>>
  256. <MSG37 = >
  257. <MSG38 = Apprise Starfleet of our situation and request orders.>
  258.  
  259. <MSG39 = Prepare to depart.>
  260.  
  261. <MSG11=The Ambassador from Sirius 4 seems quite agitated, Captain.<HEAR=link>>
  262. <MSG12=Captain: What about?>
  263. <MSG13=I believe the Ambassador is claustrophobic!>
  264. <MSG14=Captain: Maybe a visit to my Navajo Southwest program on the holodeck would alleviate that closed-in feeling.>
  265. <MSG15=I'll arrange for that right away.>
  266. <MSG16=The Universal Translator seems dysfunctional. I have no idea what the Ambassdor wants.>
  267. //no holdeck? im outta here...
  268. <MSG17=Uh oh! The Ambassador is heading for the shuttlebay!>
  269. <MSG18=Captain: Send a friendly security team to assist the Ambassador back to quarters.>
  270. <MSG19=Chief of Security: It seems the Ambassador is desparate to get off the ship, Captain.>
  271. <MSG20=Captain: See if you can persuade the dear Ambassador that we offer plenty of space to roam around in. Possibly with an armed escort?>
  272. <MSG21=Chief of Security: I think the Ambassador is understanding that message, Captain.>
  273. <MSG22=Captain: Good. Let's move on, then.>
  274. <MSG23=The Ambassador is attempting to override the shuttle launch codes, Captain.>
  275. <MSG41=Captain: Good grief.>
  276. <MSG42=Somehow, a shuttle is departing, Captain.<NSRT=shuttleBy>>
  277. <MSG43=Scan for lifeforms on that shuttle.<SWAP=activeShip;scan>>
  278. <MSG44=One lifeform detected, Captain.<SWAP=activeShip;icon>>
  279. <MSG45=Lock tractor beams.>
  280. <MSG46=Those sensors are off line, Captain.<SWAP=activeShip;icon>>
  281. <MSG47=Charming. Lock tractor beams in any case.>
  282. <MSG48=We've got the shuttle, Captain.>
  283. <MSG49=Make our guest comfortable, with plenty of security. Let's move on, shall we?>
  284. <MSG71=We were able to persuade them to join the federation.<HEAR=success>>
  285. <MSG72=Negotiations are an utter failure.<HEAR=fail>>
  286. <MSG73=We were close to an agreement but unable to persuade them to join us.<HEAR=process>>
  287.  
  288. <CCMD = #returnStarBase,200:200,
  289.         #departArea,MSG81,
  290.          //gotoWarp,-,
  291.          #disengageImpulseEng,-,
  292.          #engageWarpEng,-,
  293.             #thenCmd,1,
  294.                 #captainSpeaks,-,
  295.            #elseCmd,1,
  296.                 #HQCmd6,-,
  297.        #testHome,-,
  298.  
  299.         #disengageWarpEng,-,
  300.         #lowerShields,-,
  301.         #engageImpulseEng,-,
  302.         #disengageNavDeflector,-,
  303.         #dock,-,
  304.  
  305.        #simOver,-,>
  306.  
  307.  
  308. // Closing Phase messages
  309. <MSG81 = Set course for starbase.<SWAP=Target;Starbase_icon>>
  310. <MSG81 = >
  311. <MSG83 = >
  312. <MSG84 = <HEAR=fail>>
  313. <MSG85 = >
  314. <MSG86 = >
  315. <MSG87 = >
  316. <MSG88 = >
  317. <MSG89 = >
  318.  
  319.  
  320. //Command Event Overlays...
  321. //  unrecoverable failures
  322. <MO_CO_SYSFAIL = #HQCmd3,-,>
  323. // SMF Shields Malfunction Responses
  324. <MO_CO_SMF = #captainSpeaks,Alert! Shields are malfunctioning. Keep firing!,#fightEnemy,-,>
  325.  
  326.  
  327. // Conflict Resolution Overlay ===================================
  328. // Negotiation Result: friendship 
  329. // (try ending with the blue cmds, they trigger more automatic events)
  330. <MO_CR_FC = #captainSpeaks,MSG60,#otherSpeaks,MSG61,>
  331. <MSG60 = Captain: We're on a peaceful mission.>
  332. <MSG61 = Opposing Commander:  I don't care.>
  333.  
  334. // Negotiation Result: hostility why arent you starting a fight here?
  335. <MO_CR_HC = #captainSpeaks,MSG60, #raiseShields,MSG59,#otherSpeaks,MSG51,#hostile,-,>
  336. <MSG59 = Battle stations! Shields to maximum.>
  337. <MSG51 = Opposing Commander: We will allow this to go no futher!>
  338.  
  339. // Negotiation Result: attack
  340. <MO_CR_AC =  #raiseShields,MSG59,#attacked,MSG52,>
  341. <MSG52 = Opposing Commander: As one of your great warriors said: Have at thee!>
  342.  
  343. // But if Phasers arent ready... --psm 98/09/30
  344. <MO_CR_NOPHS = #otherSpeaks,Phasers not online. Try the torpedos.,#fireQuantumTorpedo,-,>
  345. <MO_CR_NOQTP = #firePhotonTorpedo,-,>
  346. <MO_CR_NOPTP = #otherSpeaks,Photon torpedos off line!,#enemyFire,-,>
  347.  
  348. // If strong...
  349. <MO_CR_SNG = #fightEnemy,-,>
  350. // If weak...
  351. <MO_CR_WEK = #fightEnemy,-,>
  352. // If damaged...
  353. <MO_CR_DMG = #targetDestroyed,-,>
  354.  
  355.  
  356. // affect of our weapon on target: destroyed it
  357. <MO_CR_TD = #targetDestroyed, MSG53,>
  358. <MSG53 = The hostile vessel is destroyed.>
  359.  
  360. // affect of our weapon on target: disabled it
  361. <MO_CR_TDA = #targetDisabled,MSG54,>
  362. <MSG54 = Hostile disabled. They are no longer a threat.>
  363.  
  364. // affect of our weapon on target: small impact on it
  365. <MO_CR_TIP =#targetImpacted,MSG55,>
  366. <MSG55 = Hostile damaged but they're still attacking.>
  367.  
  368. // affect of our weapon on target: slight dent
  369. <MO_CR_TDNT = #targetTouched,MSG56,>
  370. <MSG56 = Slight damage to the Hostile vessel.>
  371.  
  372. // affect of our weapon on target: no effect
  373. <MO_CR_TUNE = #targetUnaffected,MSG57,>
  374. <MSG57 = Our weapons are having no effect.>
  375.  
  376. // affect of our weapon on target: target invincible...
  377. //<MO_CR_INV = #invincible,MSG58,#HQCmd4,-,> 
  378. //<MSG58 = The enemy appears to have vastly superior weapons. If this keeps up we'll soon be defenseless.>
  379.  
  380.  
  381. // HQ Dialog Boxes____________________________________
  382. <MO_HQ_EV0 = 6,>
  383. <MO_HQ_EV1 = Requesting our next orders.,
  384.             #closeMission,-, Return to starbase., #simOver,-, Remain there pending next mission., #HQCmd1,>
  385. <MO_HQ_EV2 =Captain to Admiral: It seems the Ambassador from Sirius 4 is allergic to something in the ship's environment. Shall we remain here, or is this mission over?,
  386.             #closeMission,-, Return to starbase., #simOver,-, Remain there pending next mission., #HQCmd2,>
  387. <MO_HQ_EV3 =Vessel suffered an unrepairable failure. Mission cannot proceed. Make sure appropriate systems and crew are present and that crew complement is adequate.,
  388.             #simOver,-, Acknowledged., #simOver,-,, #HQCmd3,>
  389. <MO_HQ_EV4 = We are under attack by superior enemy forces.,
  390.             #closeMission,-, Withdraw., #fightEnemy,-, Continue to fight., #HQCmd4,>
  391. <MO_HQ_EV5 = Warp drive malfunction. Redocking. Check the log for possible missing equipment or inadequate ship efficiency.,
  392.             #otherSpeaks,-, Acknowledged., #nothing,-,, #HQCmd5,>
  393. <MO_HQ_EV6 = ALERT: Warp engines not responding. Possible subsystem inadequacies or damage. Refer to System Performance Analysis in the outcome report for symptoms.,
  394.             #otherSpeaks,-,Ignore and carry on., #simOver ,-,Stop mission., #HQCmd6,>
  395.  
  396. <LEVTMAP = #blackHole,30,50,Black hole in area, #asteroid,80,100,Asteroid field,>
  397.  
  398. <TEVTMAP = #wearNTear,9999,-, #fireDrill,9999,-,>
  399.  
  400. <MO_SN_LR = 0,0,0,0,#nothing,-;>
  401. <MO_SN_RF = 0,0,0,0,#nothing,-;>
  402. <MO_SN_PA = 0,0,0,0,#nothing,-;>
  403. <MO_SN_GM = 0,0,0,0,#nothing,-;>
  404. <MO_SN_PR = 0,0,0,0,#nothing,-;>
  405. <MO_SN_LF = 90,390,110,410,,#something,Humanoid.;>
  406. <MO_SN_SS = 0,0,0,0,#nothing,-;>
  407. <MO_SN_OP = 0,0,0,0,#nothing,-;>
  408. <MO_SN_GF = 0,0,0,0,#nothing,-;>
  409. <MO_SN_GR = 0,0,0,0,#nothing,-;>
  410. <MO_SN_IR = 0,0,0,0,#nothing,-;>
  411. <MO_SN_PM = 0,0,0,0,#nothing,-;>
  412.  
  413. <MO_PRB_DATA = 0,0,0,0,#nothing, ;>
  414.  
  415. //end
  416.  
  417.  
  418.  
  419.